Armed Conflict Rulebook

Good news: all digital files have now been delivered to our manufacturer, Panda Game Manufacturing, and production should begin shortly. Finalising the files took slightly longer than expected, but we didn’t want to take any shortcuts or compromise on quality.

The rulebook has taken up most of the time. External playtesters identified a few remaining points that could be misunderstood, so we undertook a thorough revision of the entire rulebook to ensure everything is crystal clear, with consistent and descriptive language.

At the same time, we made a number of small adjustments to streamline and improve certain rules. For example, the encirclement rules have been made slightly more realistic, and additional instructions have been added for artillery units that can neither defend themselves nor retreat if all roads leading out of the target area are blocked.

We have also added an appendix containing charts that describe the probabilities for ground assaults between different units in each type of terrain. In addition, the rulebook now includes information about the mechanised infantry units that will be included as an extra in this crowdfunded version of the game.

You can access the final rulebook PDF here → Armed Conflict Rules.

Next, we will begin work on the translations for the various language editions of the rulebook, and we’ll be back soon with an update on that.

If you haven’t yet secured your copy of Armed Conflict, there is still a good opportunity to do so. Please remember that the game will be more expensive at retail. 😉

Thanks for your continued support!

Sebastian Kihlman avatar

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One response to “Final Rulebook Version – Production Starts Soon”

  1. Mike Strand avatar
    Mike Strand

    I’m a backer and a friend of Zillablitz (Mike) who introduced me to your game through his channel.

    We also have a gaming group that will be very excited to get this to the table.

    I really appreciate the fresh and novel elements of this game. I believe elegant streamlined games are more realistic than clunky detailed games that try to simulate through complex rules. The end result of that kind of complexity is a diluted experience, where no individual decision carries much weight.

    Armed Conflict is spot on!

    Liked by 1 person

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